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Pirated x plane 11 key
Pirated x plane 11 key










pirated x plane 11 key

What can we expect to happen when more high quality planes like PMDG make planes for XP? How can X-Plane be optimised better, and what are the time frames? Will we need to wait for for XP 12? I absolutely love X-Plane, but I don’t understand why on such a high end system it won’t run properly, using default aircraft, default scenery. But I only achieve a max 29-52, and again I promise these are with modest settings. Changing CPU frequency from 4.2Ghz to 4.6Ghz shows this. Bear in mind I don’t max out my settings because I use TrackIR and prefer the slightly higher frame rate at 29-52 (42 AVG) FPS otherwise it’s jittery, ESPECIALLY when there are any clouds, then it’s back to 30FPS. I’m heartbroken with the poor frame rate, and this is despite having a 4.6Ghz 7700k and GTX 1080.īefore I updated the GPU, I had a GTX 970. A lot of the sickness is due to poor frame rate.

pirated x plane 11 key

** Update: my wife points out that the correct pronunciation is HARRRRRRRRtford.Īnother commenter has mentioned feeling sick with VR. * Yes, it is, of coarse, pronounced “Vee-ARRRRRRRRRR!” I can’t announce when Pirate-VR™ will ship, but for scallywags who will be joining us at FlightsimCon in Hartford** this year, I think we’ll have something you’ll really want to get your hooks into. Since it is pretty much impossibly to safely operate the over-head panel of an MD-82 with hooks for hands, we can skip 3-d interaction testing on most of the cockpit, simplifying VR interaction quite a bit. In Pirate-VR™ mode, both of your hands are replaced by large metal hooks. When rendering to the head-mounted display, we simulate an eye-patch over the left eye.īy blacking out the left eye, we are able to recover quite a bit of framerate and run a stereo render at over 40 fps minor optimization should get us to something fluid for the HMD. Pirate-VR™ mode solves both of these problems. How do users interact with the complex cockpit buttons and switches using 3-d “wand”-type controllers that ship with today’s VR head-mounted displays? How do we render a stereo image to two eyes without cutting frame-rate in half? X-Plane typically runs at 30-40 fps on a high-end system on a single monitor. There are two major challenges to integrating VR with a general purpose flight simulator: So today I’m going to show you a sneak preview of something that I’m just too excited not to post: X-Plane 11’s new Pirate-VR™ mode*.

pirated x plane 11 key

Austin mentioned it on a Facebook Live stream, and Chris posted pictures of un-boxing his OcRift and Vive. Normally we try not to pre-announce new features before they are complete, but it’s been kind of an open secret around the company that we are working on native VR capabilities for X-Plane.












Pirated x plane 11 key